Terraform Campaign, Legendary Contracts, and a Smoother Mars
Terraform Mars through ten new levels, chase rare Legendary Contracts, and enjoy a smoother colony-management experience.
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Solo dev notes from the messy middle: real screenshots, design changes, build progress, and the parts of the game that are starting to work.
Terraform Mars through ten new levels, chase rare Legendary Contracts, and enjoy a smoother colony-management experience.
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Prestige runs, two new colony maps, daily leaderboard rewards, and a few welcome balance improvements.
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Locate buildings instantly, view rival commander profiles on the leaderboard, and check out paced economy balancing changes.
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Sponsored Supply Drops, yesterday's Daily Leaderboard stats, and Carbon Rock balance adjustments.
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Consumable Booster cards, contract system overhaul, dynamic market saturation pricing, and earlier dust storms.
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Immersive Android support, copper extractors, PWA-optimized MP3 audio, offline away upgrades, and rough ground clearing.
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Live production graphs, depleting deposits with manual tapping, strict storm building rules, and a major economy overhaul.
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Increased base storage capacities, cheaper outpost expansions, simplified requirements for levels 10-11, and a brand-new Stock UI grid layout.
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The Mars map now has dried-up river craters, tuned resource distribution, ancient artifact rewards, and a few more tutorial screens.
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Friend testing led to the new Nova tutorial, tutorial tips, background music, bug fixes, and another UI pass.
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Cloud sync is coming together with Google sign-in, server hardening, mobile UI tuning, and a clearer next-step roadmap.
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The browser PWA is live, with a small pass on performance, leveling, and the next mobile UI cleanup.
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Dust storms turned empty Mars into a temporary opportunity: build outside outposts, gather quickly, and race the next wipe.
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Week two was about defining the MVP, creating the first real loop, and finding the first real balance problems.
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The first serious week: why this is a Mars game, why I chose PixiJS, and why the map editor had to come first.
Read moreGet build notes when there is something real to show.
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