PWA Release is Live
The browser PWA is live, with a small pass on performance, leveling, and the next mobile UI cleanup.
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Solo dev notes from the messy middle: real screenshots, design changes, build progress, and the parts of the game that are starting to work.
The browser PWA is live, with a small pass on performance, leveling, and the next mobile UI cleanup.
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Dust storms turned empty Mars into a temporary opportunity: build outside outposts, gather quickly, and race the next wipe.
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Week two was about defining the MVP, creating the first real loop, and finding the first real balance problems.
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The first serious week: why this is a Mars game, why I chose PixiJS, and why the map editor had to come first.
Read moreGet build notes when there is something real to show.
PLAY