Red Planet Tycoon colony and industrial buildings on a hex map of Mars

Mars colony tycoon - playable now

Build a Mars colony. Automate factories. Survive dust storms.

A free idle factory tycoon on a 256×256 hex map. Survey the fog, claim finite deposits, chain 19 production recipes, and keep the lights on when the storm hits.

Free · no install · no account · progress saves automatically

What it is

A factory game that fits in a coffee break.

Red Planet Tycoon is a free Mars colony-building, factory automation and idle tycoon game for web browsers and Android. You explore a fogged hex map, discover finite resource deposits, construct mines and factories, automate production chains, manage electricity and shared storage, survive Martian dust storms, complete contracts, and compete on global leaderboards.

It takes the part of Factorio and Satisfactory that people love - designing a production chain and then scaling it until it breaks - and removes the part that does not fit on a phone. There are no conveyor belts and no per-building inventories. Buildings share global resource pools, so the puzzle is what to build, where, and in what ratio.

The systems

Mars is not a backdrop.
It is the problem.

Every hex changes the equation. Survey hostile terrain, discover resources, balance production against power, and decide how far beyond safety you are willing to build.

A developed Red Planet Tycoon colony spreading across varied hex terrain
01 / Territory

The map is your supply chain.

Twelve terrain types decide what can be mined and what can be built. Rich deposits run dry after 2,000 units and force you outward. Ancient ruins and adjacency bonuses can turn one well-placed factory into the heart of an industrial district.

  • Hex exploration
  • Finite deposits
  • Placement bonuses
  • Seeded maps
02 / Economy

The market remembers what you sold.

Four demand bands pay 100%, 75%, 50% and 25%. Flood Mars with one resource and you crash through all of them. Diversify, drip-sell, and turn 19 materials into a resilient economy instead of one perfect spreadsheet.

A red dust storm crossing exposed colony buildings
03 / Risk

Build outside safety. Race the storm.

Exposed extractors reach valuable ground, but the top-of-hour dust storm erases anything beyond the protected network - even while you are away. Outposts are strategy, not scenery.

The Mission Control contract board in Red Planet Tycoon, listing active contracts with their sizes, delivery targets and rewards
04 / Competition

Contracts, boosters and real standings.

Take server-generated production, construction, power and survey contracts - up to Legendary size at thirty times the scale. Earn Gold and booster cards, join weekly community events, and measure your colony against real players on the global leaderboard.

30colony levels
34buildings
19resources
05 / The long game

Dead rock to living planet.

Climb thirty levels from your first regolith drill to the Atmospheric Processor at level 20 and the Biosphere Relay at level 30. Then terraform again: keep your permanent perks, roll a new map from a six-digit seed, and do it harder.

Is it for you?

Honest about what this is.

Marketing copy is cheap. Here is the version that actually helps you decide.

You will probably like it if...

  • You enjoy Factorio, Satisfactory, Mindustry or shapez, but want something you can play in five minutes on a phone.
  • You play idle builders like Post Apo Tycoon and want the same tile-by-tile expansion and offline earnings with far deeper factory production chains on top.
  • You like incremental and idle games and want real spatial decisions instead of a bigger number.
  • You like tycoon and resource-management games with an environment that pushes back.
  • You want a browser game that needs no install, no launcher and no account.
  • Mars, terraforming and near-future colonisation are your setting.

You will probably not if...

  • You want combat, PvP or any direct conflict. There is none.
  • Belt and train logistics are your favourite part of factory games - global resource pools replace them entirely.
  • You want individual colonists with needs and morale. This is an industrial economy, not a people sim.
  • You dislike offline progression on principle.

More comparisons in the FAQ, and the complete system-by-system breakdown on the gameplay page.

Where to play

Pick a screen. Start building.

The same colony follows you between devices once you sign in. Everything works without an account too. Compare every way to play →

02

Android

The native build, free on Google Play. Designed mobile-first rather than ported down.

03

iPhone & itch.io

No App Store build yet - on iOS, install the PWA from Safari. There is also an itch.io release.

Add to Home Screen on iOS
  1. Open redplanettycoon.com/play in Safari.
  2. Tap the Share button.
  3. Choose Add to Home Screen, then tap Add.

Built in the open

One developer.
Shipping every other week.

Red Planet Tycoon is an independent project written by one person - simulation, interface, art pipeline, server and this website. Every update is written up publicly, including the balance reasoning and the things that did not work.

Player feedback drives a large share of that work. The economy overhaul, finite deposits, the contracts system and the adjacency rework all started as community complaints.

Quick answers

Before you land

Is Red Planet Tycoon free?

Yes - free in the browser and free on Android. As things stand there are no real-money purchases and no third-party ad networks; the in-game "video ads" are parody Martian commercials that pay out Gold, Cores or Boosters.

Is it like Factorio?

It shares the production-chain planning and skips the logistics. No belts, no inserters, no per-building inventories - buildings share global resource pools, so the puzzle is ratios, power and placement. The longer answer.

Does it have offline progression?

Yes. The first ten ticks on return run at full speed, then each tick represents 100 seconds of real time, up to a cap you can extend with upgrades and prestige perks.

Can I play on my phone and my computer?

Yes. Sign in with Google for cloud saves and the same colony syncs between the Android app and any browser.

Is it multiplayer?

No - your colony is single-player and nobody can attack it. Leaderboards, server-generated contracts and weekly community events are the optional social layer.

Read all 46 questions →

Build with the community

Follow the colony between updates.

Weekly community events pool every player's progress into one planetary total. Bug reports and balance arguments are welcome and frequently win.