Market Selling Improvements & Production Analytics

This update introduces smart demand-tier market sliders, building contributor breakdowns in production charts, time-range chart toggles, and an earlier T2 Warehouse unlock at Level 10.

Market sell modal showing stock inventory, price per unit, and demand-tier slider snapping
Market sell sliders now default to your maximum 100% price tier, with direct shortcuts to production analytics.

Hey everyone! Today's update focuses on streamlining daily colony management: making market sales faster and more intentional, giving commanders clearer visibility into which buildings supply and demand each resource, and smoothing out mid-game storage caps.

Smart Market Selling

Selling goods in the Stock tab has been streamlined to prevent accidental market crashes:

  • Smart Demand Sliders: Opening the sell controls for a resource now defaults the slider directly to the maximum quantity you can sell at the full 100% payout tier. You no longer have to manually adjust sliders to avoid oversaturating the market.
  • Production & Stock Shortcuts: Each resource card in the Stock drawer now includes a direct button to inspect its live production and demand charts. Closing the chart view returns you right back to your stock sale.
  • Smart Gold Guidance: Clicking Gold mission guidance automatically opens the sell controls for your largest sellable resource stockpile.

Production Analytics & Building Contributors

The Colony Flow analytics drawer has been upgraded with clearer insights:

  • Per-Building Breakdown: Production charts now list active building contributors (e.g., 3× Iron Mine (+15/tick)), showing exactly which structures produce or consume each resource.
  • Time-Range Controls: Toggle chart history between 20, 50, or 100 ticks to inspect both immediate supply changes and longer-term trends.
  • Clearer Labels: Metrics now use Supply and Demand headings for clearer reading across all tiers.

Balancing & Quality of Life

This release also includes a few key balance and usability improvements:

  • Earlier T2 Warehouse Unlock: T2 Warehouses now unlock at Level 10 (down from Level 12), helping you expand high-capacity storage before mid-game production ramps up.
  • Level 2 Survey Guidance: If surveyed territory remains unchanged for 30 seconds after reaching Level 2, Nova displays a quick tip explaining how to survey adjacent fog.
  • Mobile UI & Rendering Polish: Smooth map zoom transitions, fixed terrain seam lines on mobile screens, and increased mobile drawer height for easier chart viewing.

Log in today to check out the new market controls and analyze your colony's production chains!