The Endgame Update: Frostline and Mission Heat

A few of you have finished the Terraform campaign, so this one is for veterans: a frozen new map, a difficulty ladder for prestige runs, and two new perks.

Frostline map card: ice cliffs and frost plains meeting red ground, with a domed colony and steam vents in the distance
Frostline: everything runs at half speed unless you keep it warm.

Hey everyone! Once you finished the Terraform campaign, the game ran out of new things to do. You owned every perk, you had played every map, and a run past 100% earned nothing new. This update adds three things to fix that.

Frostline

A new map family on the polar cap, unlocked at Terraform Index 30. Machines freeze here: any building with a recipe runs at 50% speed unless it sits in a warm tile.

  • Heat sources: the Command Base (3 tiles), Outposts (1), Smelters, Glass Kilns, Silicon Furnaces and Steelworks (1), the Fission Reactor (3), and a restored Geothermal Vent (3).
  • Thermal Beacon: a new building just for cold maps. It unlocks at Level 6, costs 400 Gold and 30 Iron Ingots, draws 1.5 MW and heats every tile within 2.
  • See the warmth: warm tiles get a soft orange wash on the map. Tile and building panels say "Warm" or "Cold: 50%", and build cards tell you before you place.
  • The terrain: frost plains, a polar ice sheet with plenty of ice, and CO2 frost dunes that block building like ridges do. Solar is 30% weaker, and a dust storm comes every 90 minutes.
  • Landmarks lean thermal. Geothermal Vents and Lava Tubes turn up far more often here. A vent is worth a detour.

The trick is to build compact heated districts instead of spreading out.

Mission Heat

From Terraform Index 10, prestige has a new optional step after packing boosters: heat cards. Each card makes the next colony harder. Finish that run and you carry over 10% more Cores per point of heat, and the carryover cap rises with it.

CardEffectHeat
Weak SunSolar Arrays make 30% less power.1
Long HaulOutposts cost 50% more.1
Fog of WarSurveying costs 50% more.1
Red TapeBuildings cost 30% more.2
Frequent StormsDust storms come twice as often.2
Saturated MarketMarket capacity is 40% lower.2
Cramped StorageBase storage holds 40% less.2
Thin VeinsDeposits hold half as much.2

All eight cards add up to heat 13, which carries over 2.3x the Cores. Picking no cards is the normal game. The Map Info panel shows this run's cards and your best finished heat. Starting over pays no heat bonus, and daily challenges never use heat, so everyone still plays the same daily run.

Two New Perks

There are now 11 Terraform perks. At 100% you have 10 slots, so you have to leave one out.

  • Deep Scan: senses landmarks up to 10 tiles beyond your frontier. They show faintly through the fog with their type, so you can choose where to expand. You still have to survey the tile to claim one.
  • Restoration Corps: landmark restores cost half as much and finish twice as fast, and salvaging pays 50% more.

Also

On Android you can now sign in with Google from the Cloud Save menu, the same as on the web, and keep one colony across your phone and browser.

What heat are you running? Tell me in Discord. See you on Mars!