Hey everyone! A short one today. The ruins scattered across the map used to be one-off Gold piles. Most of them are now landmarks, each with a choice attached.
How It Works
- Clues. Fogged tiles near your frontier can show a thermal, signal, mineral or water reading. Something is buried close by.
- Salvage pays out right away and turns the tile into normal buildable ground.
- Restore costs Gold and materials, takes a few minutes, and unlocks at a set level. After that its effect stays on for good.
- You can also decide later. The landmark waits for you.
Every new colony also gets one Crashed Lander a few rings out from the start. Some ruins are still plain relics, so the old Gold bonus is not gone.
The Landmarks
| Landmark | Restored effect | Restore from | |
|---|---|---|---|
| Crashed Lander | Its own build zone, radius 2. No connection needed, and it does not raise Outpost costs. | Level 4 | |
| Lava Tube | Buildings next to it are sheltered from dust storms. | Level 6 | |
| Geothermal Vent | +6 MW that storms can't stop. +2 Neighbor stacks to adjacent Smelters, Glass Kilns, Silicon Furnaces and Steelworks. | Level 8 | |
| Sealed Aquifer | +3 Neighbor stacks to adjacent Ice Condensers and Water Purifiers. | Level 8 | |
| Seismic Station | Shows deposits through the fog within 8 tiles, and clues appear from further away. | Level 10 | |
| Meteorite Core | +3 Neighbor stacks to adjacent Smelters, Regolith Drills and Regolith Deepbores. | Level 10 | |
| Abandoned Fab | +2 Neighbor stacks to adjacent processing buildings. | Level 12 | |
| Old Uplink | Contracts pay +15% Gold. | Level 12 |
Salvage payouts and restore costs grow with your level, so a landmark is worth the same decision whenever you find it.
Achievements Retuned
Many achievement targets were far too easy, so most of them now ask for a lot more. Anything you already unlocked stays unlocked.
Tell me which landmark you restore first in Discord. See you on Mars!